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Artist Kazuma Kaneko , also known as the Demon Artist for his work on the Shin Megami Tensei and Persona serial publication , had leave Atlus after a career spanning from 1988 . He has since been working with the fluid game developer and publisher COLOPL on a unexampled intellectual dimension ( IP ) . More details about this young project were portion out in a late interview on Persona Central with Kaneko and COLOPL coach Keisuke Furuyama .

Accordingto the interview , Tadashi Kaneko began his vocation in animation and later moved into game development due to his strong draft ability . He join Atlus because of his admiration for the Digital Devil Story : Megami Tensei games and wanting   to craft   similar experiences . Although recognized as an illustrator , Kaneko also contributed to the world - edifice and conceptual development of the Shin Megami Tensei serial .

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Kaneko ’s decision to join COLOPL stemmed   from his pursuance to apply his extended expertness , include lesson from previous setbacks , to create games from scratch .   His focus on nurturing compelling IP aligned with COLOPL ’s objectives .

“ The project has two independent intention . One is to state Kazuma Kaneko ’s worldview through an original IP . The other is to incorporate the late technology as part of the play experience . We aim to utilize these technologies to extend new experiences to user . ”

The untitled project is still in active development . Kaneko is rivet on build up a   impregnable   foundation for noetic belongings , with possible plans to expand into other medium formats such as anime or novels . COLOPL shares this vision of creating a comprehensive universe . The projection ’s   main   finish are to express Kaneko ’s unequalled view and incorporate the former gambling technologies for an enhanced player experience .

COLOPL play up the difficulties of using the late technology , such as technical restraint and ethical business organization . The company aims to go beyond just innovation , focalise on pitch   in truth enjoyable   gameplay .

Kaneko has spoken positively about COLOPL ’s undetermined work environment ,   encouraging   communicating and constructive discussions . He has emphasized the support system that countenance him and his squad to   full focus   on exploitation .   COLOPL and Kaneko are both actively seeking passionate individuals who are eager to work on this newfangled IP and can integrate new technology , underscore the grandness of thrive within a collaborative team do .